Everyone here is early
The studio is small and still taking its shape. What you build here goes into the game, and what you argue for goes into how we work.
Your name on original IP
Not a port, not a live-ops backlog, not someone else's franchise. Work you can point at.
Small team, real ownership
You will own systems end to end and see your decisions in the build the same week.
Craft over churn
We would rather ship one strange thing properly than five safe things quickly.
We hire for what you've made
Show us something you built and can explain. Degrees, studio names and years matter less to us than one finished thing.
Where we need people
Build and own gameplay systems in Unity or Unreal, from first prototype through to a playable build.
What you'll do
- Build and iterate on core gameplay systems in Unity or Unreal Engine
- Turn design intent into systems that survive contact with players
- Profile and optimise for both PC and mobile targets
- Work directly with design and art on a small, fast-moving team
What we look for
- Strong C# (Unity) or C++ (Unreal) fundamentals
- Shipped or prototyped at least one gameplay system end to end
- Comfortable owning ambiguity on a small team
- Bonus: multiplayer or AI/behaviour-tree experience
Not one of these? Apply anyway and pick “Something else”, then tell us what you would do here.
Still studying?
Start here
You do not need a shipped title to apply. You need one thing you built and can talk about.
Who it's for
Students and recent graduates across engineering, design and art, and anyone teaching themselves who has the work to show for it.
What we look at
One thing you built and can explain. A jam entry, a mod, a level, a repo, a sketchbook. Finished beats ambitious.
What you would do
Real work on a real project, not a task invented to keep you busy. What you build goes into the game.
Tell us
about you
One form, one attachment. We read everything that comes through it.
Prefer email? careers@vanaragames.com